Like Kane's Plight, Kane's Advocacy is all about choices, not battles. You have to choose between two towns, Ryson & Dirkley, who are engaged in a conflict against each other. There are numerous quests, and the choices you make impact which side you're aligned with.
I've played through twice already, and still haven't even headed to the second town. The game is exceptionally well-done and well-thought out and a very refreshing use of the rpg software. There are no battles, but instead, the game focuses on the story--and yes, there's quite a bit of dialogue, but it's all very well-written. When you complete quests, you level up and gain points for whichever town the outcome favored.
Unlike Kane's Plight, there's less focus on building skills (they aren't used or emphasized nearly as much), thus far fewer items to equip. Part of me was a little disappointed in this factor, but not that enough for it to detract from the game.
Another feature added to the game is a commentary mode that you can switch on and off. You get insight into the developer's thoughts when creating certain characters, quests, etc, and in some cases, you also get hints & tips before you make a choice. Since I love all the behind the scenes type stuff on videos, I also loved this feature.
Overall, very creative and enjoyable game! As with the first game, I was so engaged that I just kept wishing there were more quests and more choices
Of course, I still need to go play the other town, but I'm saving that. . .