Thanks for a really great game; I enjoyed playing it immensely.
I appreciated the fact that it was non-linear, giving me the freedom to explore things and develop my team as I liked, though there were enough indications of what needed to be done so that I could take the game forward. Thought the whale and the griffin were excellent, and the whale made a very nice change from the usual biggger boat.
Also liked the skill pills so that I could build my teams to reflect my playing style – though it was a shock when Zubin lost all his skills including all the ones I'd given him. I think, though, that it might be helpful to give a bit more detail with the pill e.g. is this skill for one enemy or all enemies? Several times I had to re-load because when I found out what they were I then needed to re-allocate so as to have a balance across all party members.
I can’t comment about the music because I always play with the speakers off.
While I appreciate a longer battle, I found that the high evasion rate for the enemies got a bit tedious at times. It also made a mockery of having ultimate weapons if they could never hit anything.
I think I must have missed something very obvious, because the game description refers to “unlimited save slots”. How did that work? I only had 4, and I checked in both program files and appdata to see if additional folders were being created, but couldn’t find anything.
As for the mini-games, fine except for the matching heads one. This doesn’t rely on skill (other than an ability to remember where you’ve seen the other head), strategy (beyond eliminating certain heads first to give a clearer run for others) or even patience. Ultimately it comes down to speed of reactions/reflexes, and that is a physiological thing over which one has no control. Because of age, health or a host of other factors, some players will find this one well nigh impossible – I was one. For future games, because a commercial game is aimed at a wider demographic group, could you be a bit more generous in things like time limits, or the speed at which one has to hit the controls?
Story was fine, though I was surprised that Nandini walked out at the end. I’ve not got the strategy guide, but having checked through the forum I think I had done everything – bought the rose, bought the bouquet, spoken to Lubosa, all with Nandini in the active party, so I’m lost on that one.
I suppose the acid test of any review is the answer to the question “would you part with money for another game from this developer?” My answer is a definite yes, and I am looking forward to the next one.